MediaWiki API 結果

這是JSON格式的HTML實現。HTML對除錯很有用,但不適合應用程式使用。

指定format參數以變更輸出格式。要查看JSON格式的非HTML實現,設定format=json

參見完整文件,或API說明以取得更多資訊。

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        "gapcontinue": "Ripples_From_Carcosa_(Supplement)",
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    "warnings": {
        "main": {
            "*": "Subscribe to the mediawiki-api-announce mailing list at <https://lists.wikimedia.org/postorius/lists/mediawiki-api-announce.lists.wikimedia.org/> for notice of API deprecations and breaking changes."
        },
        "revisions": {
            "*": "Because \"rvslots\" was not specified, a legacy format has been used for the output. This format is deprecated, and in the future the new format will always be used."
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            "345": {
                "pageid": 345,
                "ns": 0,
                "title": "Red Eye of Azathoth",
                "revisions": [
                    {
                        "contentformat": "text/x-wiki",
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                        "*": "==Details==\n[[Image:Red_Eye_of_Azathoth_cover.jpg|thumb|''Front Cover'']]\n\n'''Publisher:''' [[Kobold Quarterly]]\n\n'''Product Code:''' REAz\n\n'''Publishing Year:''' June, 2011\n\n'''Page Count:''' 106\n\n'''Author(s):''' [[Chad Bowser]], [[Tim Connors]], [[Eileen Connors]], [[Ted Reed]], [[Michael Furlanetto]]\n\n'''Artist(s):''' [[Malcolm McClinton]] (cover), [[Ted Reed]] (interior & maps), [[Cynthia Sheppard]], [[Hugo Solis]], [[Kikuchi Yosai]], [[Herwin Wielink]] (maps), [[Callie Winters]] (maps)\n\n'''Setting(s):''' Viking Era, Samurai Era, Inquisition, Pre-Colonial America, [[Wild West]] ([[Weird West]])\n\n'''Format(s):''' PDF and Softcover (limited edition, only for patrons)\n\n'''ISBN:''' 9781936781034\n\n==Contents==\n\nAll men fear the Harbinger Star. Kings die and nations crumble when the red comet takes the sky, and madness trails in its fiery wake. But those versed in that rarest of occult lore know the Harbinger Star by its true name: The Red Eye of Azathoth.\n\nThis series of linked scenarios circles around a returning comet and horrors it brings, this adventure series is set in historical periods, from the Viking and Samurai era right up to the Inquisition, the lost colony of Roanoke, and the Wild West.\n\nFive linked Call of Cthulhu adventures by Chad Bowser, Tim and Eileen Connors, Andi Newton, Ted Reed, and Michael Furlanetto to make even strong investigators tremble! \n\n'''Scenarios:''' [[That Which Is Dead Shall Refuse To Lie]], [[The Silence of Thousands Shall Quell the Refrain]], [[Fires of Hatred Defile the Sky]], [[Lost Shall Be Those Bearding Souls Split in Twain]], [[And Madness Shall Rise to Devour the West]]\n\n'''Additional:''' Introduction, Player Handouts\n \n==Front Cover Text==\nUnspeakable Adventures Straddling a Millenium.\n \n==Back Cover Text==\nKings die, nations crumble, and madness trails in the fiery wake of a\ncomet called The Red Eye of Azathoth.\n\nDo you have what it takes to battle across history against the Mythos\nhorrors that surface under its lurid glow?\n\n\u2022 887 AD, Holy Island, English Northumbria \u2013 As blood rain falls and the dead rise, Viking invaders and English monks must join forces or perish in a Lovecraftian nightmare.\n\n\u2022 1287 AD, Iwaizumi, Japan \u2013 Snowbound Samurai must unearth what lies behind the village where babies cannot cry and an abomination hangs lanterns that shriek with a thousand voices.\n\n\u2022 1487 AD, Valencia, Spain \u2013 Heretics must escape torture, prison, and the clutches of angels to expose the Spanish Inquisition\u2019s true purpose.\n\n\u2022 1587 AD, Roanoke Colony, The New World \u2013 Colonists face flayed horrors that hammer on stretched-skin drums to reveal whose knife dug CROATOAN into the Lost Colony\u2019s tree.\n\n\u2022 1887 AD, Desperation, Arizona Territory \u2013 In the series\u2019 explosive magic-and-gunpowder climax, condemned gunfighters unravel the last skeins of the millennium-spanning mystery and stand alone against the full Mythos horror of The Red Eye of Azathoth!\n\nIa! Ia! Take your players to the mad reaches of our past.\n\nFear the Red Eye of Azathoth!\n\nBuy Red Eye Today\n \n==Comments / Trivia==\nList dedication, color plates, rarity of the book, etc.\n\n==Links==\n\n\n==Spoilers - Keepers Eyes Only==\n'''Players should not read any further.'''\n<!-- DO NOT DELETE THE LINE IMMEDIATELY ABOVE -->\n\nComment here to Keepers about this book.\nComments on specific Scenarios and Campaigns \ngo on their respective pages.\nKeep DISCUSSION on the talk page.\n\n[[Category:CoC:Supplements]]\n__NOTOC__"
                    }
                ]
            },
            "350": {
                "pageid": 350,
                "ns": 0,
                "title": "Return to Dunwich (Supplement)",
                "revisions": [
                    {
                        "contentformat": "text/x-wiki",
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                        "*": "==Details==\n[[Image:Return to Dunwich.jpg|thumb|''1st Edition Front Cover'']]\n[[Image:H.P. Lovecraft's Dunwich.jpg|thumb|''2nd Edition Front Cover'']]\n\n'''Publisher:''' [[Chaosium]]\n\n----\n\n''1st Edition''\n\n'''Product Code:''' 2330\n\n'''Publishing Year:''' 1991\n\n'''Pages:''' 132\n\n'''Cover Price:''' $18.95\n\n'''Author:''' [[Keith Herber]]\n\n'''Cover painting:''' [[Lee Gibbons]]\n\n'''Interior illustrations:''' [[John T. Snyder]]\n\n'''Maps:''' [[Carol Triplett-Smith]]\n\n'''Editorial and layout:''' [[Les Brooks]]\n\n'''Cover design:''' [[Charlie Krank]]\n\n'''Copyreading:''' [[Anne Merritt]] and [[Sam Shirley]]\n\n'''Format(s):''' Softcover\n\n'''ISBN:''' 0-933635-71-0\n\n----\n\n''2nd Edition = \"H.P. Lovecraft's Dunwich (BRP / d20)\"''\n\n'''Product Code:''' 8802\n\n'''Publishing Year:''' 2002\n\n'''Pages:''' 192\n\n'''Cover Price:''' $25.95\n\n'''Author:''' [[Keith Herber]] (original text), [[John Tynes]], [[Brian Campbell]] (d20 system conversion)\n\n'''Cover painting:''' [[Philippe Bouveret]] \n\n'''Interior illustrations:''' [[John T. Snyder]], [[Paul Carrick]]\n\n'''Maps:''' [[Carol Triplett-Smith]]\n\n'''Editorial:''' Lynn Willis (based on the page design from Pegasus Spiele)\n\n'''Format(s):''' Softcover\n\n'''ISBN:''' 1-56882-164-6\n\n----\n\n'''Setting(s):''' [[1920s]]\n\n\n==Contents==\nThe Dunwich book is the second in Chaosium's series describing the core [[Lovecraft Country]] setting. As with all volumes in this series, the town is described in a nominal time frame of late 1928 (which is after the events in Lovecraft's Dunwich story). \n\nIt has been published by Chaosium in two editions, the first under the title \"Return to Dunwich\", the second under the title \"H.P. Lovecraft's Dunwich\"\n\nBoth editions of this book contain the following sections:\n* Introduction, \n* Return to Dunwich, \n* Welcome to Dunwich, \n* Secrets of Dunwich, \n* The Village, \n* A Guidebook To Dunwich Environs, \n* The Underground, \n* Appendix 1 (The Dunwich Horror, not the H.P. Lovecraft story but a chronology and statistics for the major characters that appear in that tale), \n* Appendix 2 (Secrets, Mysteries, Legends & Rumors), Player Handouts\n\nThe updated 2nd Edition release includes John Tyne's short (3 page) scenario fragment [[Earth, Sky, Soul]] which originally appeared in [[The Unspeakable Oath, Issue 04]] (Fall 1991). The 2nd edition also adds the text of [[The Dunwich Horror (fiction)]]. Furthermore it adds an appendix which provides d20 conversions for material found in the main part of the volume.\n\nThe general overview section (\"Welcome to Dunwich\") describes the physical geography of the village and its environs, flora and fauna, the climate, a chronology of the town, a directory of villagers, horses in Dunwich, telephones, accommodation, and a discussion of local Whippoorwills.\n\nThe \"Secrets of Dunwich\" section lays out several levels of mysteries associated with the Dunwich locals and the history of the region. It is divided into sections describing The Whately Gold, The Atmosphere of Decay, The Believers, A Secret History of Dunwich Valley and a section on Dunwich Magic. Also included in this section are a number of new spells (see Keepers section for details)\n\nThe gazeteer parts of this sourcebook are sub-divided as follows:\n\n* '''Description of Dunwich village'''\n** Central Dunwich\n** The Mill Area\n* '''Dunwich Environs''' -- nine regions: \n** Divide Ridge, \n** Sulphur Springs, \n** North Fork Valley, \n** Prescott/Dunlock Valley, \n** Sentinel Hill, \n** Eastern Uplands, \n** Wheeler Ridge, \n** Dunwich Valley, \n** Indian Hill\n* '''The Underground''' -- four regions\n\nThe main scenario presented in this volume differs markedly in presentation from the format adopted by most Call of Cthulhu adventures -- rather than being a self-contained body of text, it is a short skeleton outline that starts off the scenario in a structured form but once the investigators arrive in Dunwich turns into a free-form relying on the keeper making use of the narrative text and statistics found in the gazeteer entries.\n\n'''Scenarios:''' [[Return to Dunwich (Scenario)]], [[Earth, Sky, Soul]] (2nd Edition only)\n\n==1st Edition Front Cover Text==\n\nA forgotten village in Lovecraft Country\n\n==1st Edition Back Cover Text==\n\n'''RETURN TO DUNWICH '''\n\nBook 2 in the Lovecraft Country series, Countains links to Arkham, Fold-out map of Dunwich area included.\n\n''\"When a traveller in north central Massachusetts takes the wrong fork at the junction of the Aylesbury pike just beyond Dean's Corners he comes upon a lonely and curious country ...''\n\n''Across a covered bridge one sees a small village huddled between the stream and the vertical slope of Round Mountain, and wonders at the cluster of rotting gambrel roofs bespeaking an earlier architectural period than that of the neighbouring region. It is not reassuring to see, on closer glance, that most of the houses are deserted and falling to ruin, and that the broken-steepled church now harbours the one slovenly mercantile establishment of the hamlet.''\n\n''No one ... can say just what is the matter with Dunwich\"''<br>\n''-- H.P. Lovecraft''\n\n'''Deviant.  Derelict.  Degenerate.  Demented.  Deleterious.'''\n\nDunwich is a small village located along the Miskatonic, upriver from Arkham.  Until 1806, Dunwich was a thriving community, boasting many mills and the powerful Whateley family.\n\nThose among the Whateleys came to know dark secrets about the world, and they fell into the worship of unwholesome creatures from other times and places.  Retreating to the hills and forests surrounding the town, they betrayed their uncorrupted kin.\n\nProsperity fled, and a dark despair seized the people.  What remains is a skeleton town, mills closed, its citizens without hope or future.  However, secrets of the Mythos survive, to be discovered by brave and enterprising investigators.\n\n''Return to Dunwich'' contains extensive background information about a town originally created and described by H.P. Lovecraft in his terrifying tales of horror. Pertinent buildings, useful people, and important locations are described in depth. A 17\" x 22\" map of Dunwich Country depicts the areafor (sic) miles around. Two new scenarios are included: one introductory and the other suitable for many evenings of play. Various links and leads to Arkham are included; possession of ''Arkham Unveiled'' is useful but not necessary.\n\n==2nd Edition Front Cover Text==\n\nDual System 1920s\n\nReturn to the Forgotten Village\n\n==2nd Edition Back Cover Text==\n\n'''H.P. Lovecraft's DUNWICH'''\n\nDunwich is a small village located along the Miskatonic, upriver from Arkham.  Until 1806, Dunwich was a thriving community, boasting many mills and the powerful Whateley family.\n\nThose among the Whateleys came to know dark secrets about the world, and they fell into the worship of unwholesome creatures from other times and places.  Retreating to the hills and forests surrounding the town, they betrayed their uncorrupted kin.\n\nProsperity fled, and a dark despair seized the people.  What remains is a skeleton town, mills closed, its citizens without hope or future.  However, secrets of the Mythos survive, to be discovered by brave and enterprising investigators.\n\nH.P. Lovecraft's DUNWICH begins with \"The Dunwich Horror,\" Lovecraft's masterful tale of life in the town and its surrounds. It expands upon the story with extensive information about the town: pertinent building, useful people, and important locations are described in detail. A 17\" x 22\" map depicts the area for miles around, and two scenarios are included. All statistics and gameplay notes for d20 Cthulhu are also provided.\n\n<also includes an advertisement for both the BRP and d20 versions of the Call of Cthulhu roleplaying game>\n\n<also includes an advertisement for Chaosium's fiction anthologies>\n \n==Comments / Trivia==\n\n'''Dedication:'''\n\n'''For my Aunt Shirley'''\nThanks for the support, the backing, and everything else.  Over the years you've done more for me than you'll probably ever realize.\n\n==Links==\n\n==Spoilers - Keepers Eyes Only==\n'''Players should not read any further.'''\n<!-- DO NOT DELETE THE LINE IMMEDIATELY ABOVE -->\n\nComment here to Keepers about this book.\nComments on specific Scenarios and Campaigns \ngo on their respective pages.\nKeep DISCUSSION on the talk page.\n\n===Gazeteer References===\n\nReferences to Mythos creatures, tomes, artifacts, and Lovecraftian locations that appear within this book's scenarios are described in the pages detailing these scenarios. There are, however, numerous such references made in the gazeteer section (and thus not associated with a specific scenario). These references are detailed below.\n\n'''Locations:''' Many different location around [[Dunwich]]. Also refers to [[Arkham]], [[Aylesbury]], [[Dean's Corner]]. The area was settled in ancient times by [[Hyperborean]]s. There is a gate to Saturn\n\n'''Creatures:''' alien spores (from Abhoth), [[Abhoth]], [[Mi-Go]], [[Nyarlathotep]], [[Atlach-Nacha]], [[Yig]], [[Yog-Sothoth]], Witch Tree, [[Byakhee]], Dead Druid,\n[[Dark Young of Shub-Niggurath]], [[Spawn of Abhoth]] (many different types), Son of Yog-Sothoth, [[Azathoth]]\n\n'''People:'''\n\n'''Tomes and Artifacts:''' [[The Book of Eibon|Libor Ivonis]], [[Diary of John Bishop]], [[Gold Ferronni\u00e9re from Hyperborea]], [[Dust of Ibn Ghazi]], [[The Face on the Cliff (artifact)]], [[Regnum Congo]], [[Hyperborean Scrolls]], [[Mi-Go Scrolls]], \"[[The Seven Geases (tome)]]\", early copy of [[The Book of Eibon]]\n\n===Gazeteer New Rules===\n\n'''New Skills:''' Dowsing is described in a Gazetteer entry of the ''Indian Hill'' region.\n\n'''New Spells:''' The \"Secrets of Dunwich\" section describes new spells. In the first edition these are: ''Death Spell, Evil Eye, Warding, Charm Animal, Healing, Food of Life, Augur, Awake Abhoth, Bind Enemy, Blight Crop, Lame Animal, Call Horned Man, Detect Enchantment, Cause Blindness, Freak Weather, Dream Vision, Implant Fear, and Stop Heart.'' The 2nd edition includes only ''Call Horned Man'' and ''Freak Weather'' as the rest of the original spells are now in the core rulebook.\n\n'''New Creatures:''' Spawn of Abhoth, Son of Yog-Sothoth\n\n'''New Weapons:''' \n\n'''Other Rules:''' \n\n[[Category:CoC:Supplements]]\n[[Category:CoC:Lovecraft Country]]\n__NOTOC__"
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