Cthulhu Britannica: Folklore
Details
Publisher: Cubicle 7
Product Code: CB7351
Publishing Year: 2012
Pages: 136
Author(s): Stuart Boon & James 'Grim' Desborough with additional contributions from Gareth Hanrahan, Sarah Newton & Alex Staniforth
Artist(s): TBA
Setting(s): 1920s Britain
Format(s): Softcover and PDF
ISBN: 978-1-907204-16-6
Contents
Introduction
Folklore: A Closer Look
What is Folklore?
Folklore in 1920s Britain
Using Folklore in Call of Cthulhu Games
- Using Folklore - Placement and Role
- Using Folklore - Relationship to the Mythos
Using Folk Magic in Call of Cthulhu Games
- Folk Magic as Derivative Mythos Magic
- Folk Magic as Non-Mythos Magic
- Folk Medicine
A Folklore Bestiary
- Fairy Folk
- Sea Folk
- Little Folk
- Big Folk
- Magic-wielding Humans
- Shape-Shifters
- Bodily Horrors
- Ghosts and Spirits
- Black Dogs
- Water Horses
- Dragons
- The Wild Hunt
The Folklore Calendar
The Folklore Year
Old Ones and Old Gods
Mythos Entities to Consider
Folklore Mythos Threats
- The Beast of Bodmin
- Head Over Heels
- The Writhing Hill
- The Horror Out of Time
- Daughters of the Sea
- The Body Politic
- Wedded to the Deep
- The Company of Wolves
- The Black Spring Gate
Index
Front Cover Text
Cthulhu Britannica Folklore By Stuart Boon & James ‘Grim’ Desborough with Gareth Hanrahan, Sarah Newton, Alex Staniforth
Back Cover Text
Behind the modern façade of Britain in the 1920s is a country teeming with links to the supernatural. British folklore harkens back to days of old when early cultures lived alongside strange folk and stranger creatures, when druids and shamans made sacrifices to pantheons of gods both powerful and terrible, and when people celebrated myth and legend in song, art, and oral tradition at the very heart of their civilizations. And those deep roots that so colourfully tell of fantastical creatures, miraculous events, and wondrous deeds also hint and grasp blindly at darker truths. The truth is that folklore can take us behind the veil of reality to glimpse the terrible, alien truths of the universe beyond, capturing vague notions of evil, malevolent beings, their horrible deeds, and the primal fears that they inspire and that have been preserved in Britain’s cultural memory.
Cthulhu Britanica: Folklore presents a uniquely British vision of Lovecraftian horror where fairies, witches, and folk traditions intertwine with the dreadful, eldritch powers and otherworldly terrors of the Cthulhu Mythos. The book features:
- A folklore bestiary, including fairy folk, shape-shifters, giants, little folk, black dogs, dragons, water horses, bodily horrors, and much more
- A folklore calendar and a new 1920s profession—the folklorist—for players
- Detailed sections on using folklore and folk magic for Call of Cthulhu Keepers
- And nine Folklore Mythos threats that can introduced into any scenario or campaign, or used as single-session scenarios
Reviews
Comments / Trivia
Cthulhu Britannica: Folklore was first submitted to Cubicle 7 in 2009. Desborough's original manuscript went through a number of changes and edits over a three year period and a series of contributing authors were brought on board to flesh out the project. In late 2012, the book was re-edited, re-structured, and numerous additional elements (e.g. Folklore: A Closer Look, Using Folklore in Call of Cthulhu Games, Using Folk Magic, The Folklore Calendar, and much of the Bestiary) were added by Stuart Boon to produce the final product.
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