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Curse of the Yellow Sign, Act 1: Digging for a Dead God (Supplement)

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Details

Publisher: Wicked Dead Brewing

Product Code: 0001

Publishing Year: 2009

Pages: 26

Cover Price: $5.00

Author(s): John Wick

Artist(s): Aaron Acevedo

Setting(s): World War II, Africa

Format(s): PDF only

Contents

In May of 1939, somewhere in the jungles of Africa, a small band of soldiers have stumbled across something ancient. Something terrible.

And they are about to suffer the consequences.

Digging for a Dead God is the first in a series of Call of Cthulhu scenarios all linked by the Yellow Sign.

The Curse of the Yellow Sign scenarios contain no blasphemous books, no monsters, no cultists and no Library Use rolls. Only ordinary humans confronted with the true nature of the universe. They are designed to be played in a single evening with limited preparation and maximum impact, filled with the kind of ruthless game master techniques you'd expect from John Wick.

Digging for a Dead God contains:

  • 2 maps
  • 6 pre-generated characters
  • Tons of advice and playtest notes

Campaigns: This volume is the first of three that make up the Curse of the Yellow Sign (Campaign)

Scenarios: Curse of the Yellow Sign, Act 1: Digging for a Dead God (Scenario)

Additional: Introduction, Maps, Pregenerated Characters

Front Cover Text

No additional text.

Back Cover Text

In May of 1939, somewhere in the jungles of Africa, a small band of soldiers have stumbled across something ancient. Something terrible.

And they are about to suffer the consequences.

Comments / Trivia

Digging for a Dead God is a one-night scenario for Call of Cthulhu. The actual bulk of the story is only a few pages long; most of this small booklet concerns Keeper advice, tricks, props and options.

Links

Spoilers - Keepers Eyes Only

Players should not read any further.

Comment here to Keepers about this book. Comments on specific Scenarios and Campaigns go on their respective pages. Keep DISCUSSION on the talk page.