The Thing at the Threshold (Supplement)
Product Code: 2339
Publishing Year: 1992
Cover Price: $16.95
Author(s): Paul McConnell
Format(s): Softcover and PDF
A dramatic chain of unsettling events over the past ten years leads to wholesale madness.
- A complete campaign in three chapters
- detailed background for important characters
- extensive, deluxe player handouts
Campaigns: The three linked adventures in this book collectively make up The Thing at the Threshold (Campaign)
Additional: "A Word From Chaosium" (a short note from Keith Herber explaining the out-of-house production), Foreword containing Keepers Information and notes on running the campaign, Player Handouts (deluxe, particularly for the period)
Front Cover Text
Back Cover Text
The human brain can be divided into two halves. The left side contains our powers of reason. The right side holds our subconscious, and the potential for madness.
The Thing at the Threshold
A dramatic chain of unsettling events over the past ten years leads to wholesale madness. A complete campaign in three chapters - detailed background for important characters - extensive, deluxe player handouts.
A CHAOSIUM PUBLICATION
CALL OF CTHULHU is a roleplaying game based on the works of H.P. Lovecraft in which ordinary people are confronted by the terrifying beings and forces of the Cthulhu Mythos. THE THING AT THE THRESHOLD was created and produced by devoted fans of CALL OF CTHULHU, and is approved of and published by Chaosium Inc.
Comments / Trivia
This book is a 'Cthulhu House' publication, produced completely out of house by an independent author and artist, both British (see also Minions).
Playtesters: Claire Deakin, Nigel Leather, Daniel Hanson, Scott Walker, Paul Hanson
Thanks are offered to many people including the oddly-named "Banana-Head". Thanks are also given to the memory of the late Freddie Mercury.
Spoilers - Keepers Eyes Only
Players should not read any further.
Comment here to Keepers about this book. Comments on specific Scenarios and Campaigns go on their respective pages. Keep DISCUSSION on the talk page.