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World War Cthulhu: Cold War
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[[Image:World War Cthulhu - Cold War.jpg|thumb|''Front Cover'']]
'''Publisher:''' [[Cubicle 7]]
'''Product Code:''' CB71970
'''Publishing Year:''' 2016 (May)
'''Cover Price:''' $19.99 (PDF)
'''Author(s):''' [[Scott Dorward]], [[Matthew Sanderson]], [[Paul Fricker]], [[Martin Dougherty]], [[Harold Adrian Russell]], [[Jason Durall]], [[Andrew Kenrick]],
[[Ken Spencer]], [[Nick Robinson]], [[Mike Mason]], [[Matt Nixon]], [[Alasdair Stuart]]
'''Artist(s):''' [[Jon Hodgson]] (cover), [[Scott Purdy]], [[Jon Hodgson]], [[Sam Manley]], [[Scott Neil]]
'''Format(s):''' Softcover and PDF
''"The Americans were passing Intel to the Israelis, hoping that they’d act fast to grab the artefacts as a cultural priority, mainly to snub the Russians. They didn’t know about the Stasi mole funnelling everything back to Moscow, or that their Damascus network was wide open. We had some agents in place throughout, but I didn’t for a minute think we weren’t compromised in some way or another. And my code N sources were feeding back whispers from the cultists that they’d got a solid lead on the origins of the pieces and were getting ready to move. The whole thing was a murky mess, and I needed to clean it up. The only thing I knew for sure was that we needed to neutralise half a dozen people in the next 24 hours... but who?"''
'''World War Cthulhu: Cold War''' throws you into one of the most paranoid and chaotic conflicts of the 20th century. The tangled webs of the spymasters tear and rejoin, double and triple agents make their moves and counter-moves, and it’s hard to be sure which side you’re really working for. Nuclear destruction hangs over everyone, and a few people at the heart of western intelligence continue their personal battle against the insidious influence of a much older enemy...
* A complete, historical espionage setting for Call of Cthulhu
* Packed with advice on running espionage Mythos investigations in the 1970s
* Unique new trust mechanic, building on the Call of Cthulhu 7e rules
* Tips on tradecraft, running operations, special equipment, cults and Mythos entities
* 26 detailed intelligence theatres from Berlin to Malaysia, with plot hooks and scenario seeds
* A complete, Istanbul-based sandbox campaign: Intersections
* Connects to World War Cthulhu: The Darkest Hour
* Packed with impossible choices, paranoia and mind-breaking horror
'''World War Cthulhu: Cold War''' is a setting for Call of Cthulhu 7th Edition, with conversion notes for earlier editions. You will need a copy of Chaosium's ''Call of Cthulhu Rulebook'' to play.
Suggested for mature readers.
'''Scenarios:''' As with the World War Cthulhu book set in World War II, this book features an extended 60-page campaign frame called [[Intersections]] which can be used as the basis for multiple linked scenarios.
==Front Cover Text==
No additional text
==Back Cover Text==
==Comments / Trivia==
This product was funded as the result of a successful Kickstarter campaign in late 2015. Backer's also received an additional book (World War Cthulhu: Cold War - Section 46 Operations Manual) as a stretch goal unlocked during the campaign.
==Spoilers - Keepers Eyes Only==
'''Players should not read any further.'''
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