Keeper's Compendium
Details
Publisher: Chaosium
Product Code: 2344
Publishing Year: 1993
Pages: 80
Cover Price: $##.##
Author(s): Keith Herber, Scott David Aniolowski, Kevin A. Ross, Stacy Clark, Peter Jeffrey, Lucya Szachnowski
Artist(s): Charlie Krank (cover), Les Brooks
Setting(s): Non-Specific
Format(s): Softcover
ISBN: 1-56882-010-0
Contents
This book provides source material about the Cthulhu Mythos (and other horrific things) which a Call of Cthulhu Keeper could use to design scenarios or augment published scenarios.
The following categories are covered:
- Forbidden Books,
- Secret Cults,
- Alien Races,
- Mysterious Places.
Front Cover Text
Blasphemous Knowledge & Forbidden Secrets.
Rules Expansions, New Tomes, Notes on Mythos Races, Exotic Places & Secret Cults
Back Cover Text
Things Players Were Not Meant to Know.
Drawing from the tales of H.P. Lovecraft and many other authors, the information contained in this book supplements and expands upon that given in the CALL OF CTHULHU rulesbook, and is divided into four main sections.
- FORBIDDEN BOOKS: expands upon the most famous Mythos tomes listed in CALL OF CTHULHU providing lists of suggested spells, study times, descriptions, and the benefits acquired from studying the books. Some of the two dozen books covered include: The Neconomicon, The Book of Dyzan, Cultes des Goules, Massa di Requiem Per Suggay, The Revelations of Glaaki, and The R'lyeh Text.
- SECRET CULTS: stereotypically, the cultist is a cackling madman dressed in hoded robe and armed with a wickedly curved knife. In fact, cultists are of wide description; cults are essentially religious organizations holding certain beliefs and attempting to induce some sort of change. Described here are differeing cults drawn from fiction, game scenarios, and history: The Starry Wisdom Sect, Brotherhood of the Beast, The Nestarian Cult of Cthugha, Brothers of the Yellow Sign, The Hermetic Order of the Golden Dawn, Witch Cults, Order of the Sword of St. Jerome, and the Cult of Cthulhu.
- ALIEN RACES: this section defines the aims, values, and goals for various frequently-encountered races including Deep Ones, Fungi From Yuggoth, Ghouls, Insects from Shaggai, Old Ones, Serpent People, and the Voormis.
- MYSTERIOUS PLACES: shrouded in legend and obscured by misinformation and disinformation, the following forgotten and exotic places are all referred to in Mythos tomes: Atlantis, G'harne, Hyperborea, Irem, Kaddath in the Cold Waste, K'n-Yan, Lemuria, Lomar, Mu, the Nameless City, R'lyeh, Valusia, Y'ha-Nthlei and Yuggoth and beyond.
Compiled from the Gamut of Mythos Fiction.
Comments / Trivia
List dedication, color plates, rarity of the book, etc.
Links
Spoilers - Keepers Eyes Only
Players should not read any further.
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