This article is about the Call of Cthulhu supplement. For other uses of Mansions of Madness, please see Mansions of Madness (Disambiguation)
Details
Publisher: Chaosium
First Edition Product Code: 2327
First Edition Publishing Year: 1990
First Edition Pages: 128
First Edition Cover Price: $17.95
First Edition Author(s): Fred Behrendt, Michael DeWolfe, Keith Herber, Wesley Martin, Mark Morrison
First Edition Artist(s): Lee Gibbons, Janet Aulisio, Sam Inabinet, Carol Triplett-Smith (maps), Martha J. McNulty (Lovecraft portrait)
Second Edition Product Code: 23110
Second Edition Publishing Year: 2007
Second Edition Pages: 160
Second Edition Cover Price: $21.95
Second Edition Author(s): as per first edition plus Penelope Love, Liam Routt
Second Edition Artist(s): Lee Gibbons, David Lee Ingersoll, Janet Aulisio, Sam Inabinet
Setting(s): 1920s
Format(s): Softcover
Contents
Scenarios: The first edition consists of the scenarios Mr. Corbitt, The Plantation, The Crack'd and Crook'd Manse, The Sanatorium, Mansion of Madness (Scenario); the second edition adds one further scenario, The Old Damned House
Additional: Player Handouts
Front Cover Text
Five Frightening Adventures in Dark and Deserted Places
Back Cover Text
Mansions of MADNESS
Five Frightening Adventures in Dark and Deserted Places
"'Tis a grove-circled dwelling
Set close to a hill,
Where the branches are telling
Strange legends of ill;
Over timbers so old
That they breathe of the dead,
Crawl the vines, green and cold;
By strange nourishment fed...."
--H.P. Lovecraft
Where the Sane Fear to Tread
In dim forgotten recesses of the world lurk mind-twisting horrors. Through the use of human agents these horrors work to thwart mankind's destiny.
However, not all of these human agents are willing partners. Many times have the monsters resorted to subtlety and intrigue to further their ends, rather than gross displays of sheer destruction.
Andrew Keetling is one such unwilling agent. A successful Boston businessman, he has disappeared -- held captive in a mansion of madness.
MANSIONS OF MADNESS is a new collection of five independent tales set in the 1920s. Of varying length and complexity, these adventures can be planted into an ongoing campaign as the keeper sees fit. Some can be played in a single night; others will require several nights to complete. They can readily be used as plot twists, interesting diversions or red herrings.
Comments / Trivia
List dedication, color plates, rarity of the book, etc.
Links
Spoilers - Keepers Eyes Only
Players should not read any further.
Comment here to Keepers about this book. Comments on specific Scenarios and Campaigns go on their respective pages. Keep DISCUSSION on the talk page.