Curse of the Yellow Sign, Act 3: Archimedes 7 (Supplement)
Details
Publisher: Wicked Dead Brewing
Product Code: 0003
Publishing Year: 2010
Pages: 31
Cover Price: $5.00
Author(s): John Wick
Artist(s): Aaron Acevedo
Setting(s): World War II Africa
Format(s): PDF only
Contents
Archimedes 7 is a colony ship traveling from our solar system to a distant world.
A small piece of tin protecting its inhabitants from the dangers of the void.
But the real danger is already inside the ship.
Archimedes 7 is the final chapter in a series of Call of Cthulhu scenarios all linked by the Yellow Sign. The Curse of the Yellow Sign scenarios contain no blasphemous books, no monsters, no cultists and no Library Use rolls. Only ordinary humans confronted with the true nature of the universe. They are designed to be played in a single evening with limited preparation and maximum impact, filled with the kind of ruthless game master techniques you expect from John Wick.
Archimedes 7 contains:
- a map of the ship
- 6 pre-generated characters
- Tons of advice and playtest notes
Campaigns: This volume is the third of three that make up the Curse of the Yellow Sign (Campaign)
Scenarios: Curse of the Yellow Sign, Act 3: Archimedes 7 (Scenario)
Additional: Introduction, Maps, Player Handout, Pregenerated Characters
Front Cover Text
No additional text.
Back Cover Text
Archimedes 7 is a few billion miles from Earth.
A tiny piece of metal holding ninety souls against the merciless void outside.
But what is inside the ship is far more dangerous.
Comments / Trivia
List dedication, color plates, rarity of the book, etc.
Links
Spoilers - Keepers Eyes Only
Players should not read any further.
Comment here to Keepers about this book. Comments on specific Scenarios and Campaigns go on their respective pages. Keep DISCUSSION on the talk page.