The Things We Leave Behind
Details
Publisher: Stygian Fox
Product Code: TTWLB
Publishing Year: 2016 (August)
Pages: 136
Cover Price: TBA
Author(s): Jeff Moeller, Brian Sammons, Simon Brake, Scott Dorward, Oscar Rios
Artist(s): Anton Raath (cover), Stephanie McAlea (cover, maps, interior), Davide Como (interior), Badger McInnes (handouts), Dean Engelhardt (handouts)
Layout: Badger McInnes
Setting(s): Modern
Format(s): Softcover and PDF
ISBN: #########-#
Contents
The Things We Leave Behind is an anthology of six modern day scenarios for the Call of Cthulhu 7th Edition roleplaying game published by Chaosium, Inc., edited by Jeff Moeller, and written by Brian M. Sammons, Scott Dorward, Simon Brake, Oscar Rios, and Jeff Moeller. Art by Davide Como, Dean Engelhardt and Stephanie McAlea.
The scenarios in this book can be used with previous versions of the world's greatest horror roleplaying game.
Taking as its inspiration cues from Delta Green, Fargo, Blood Simple and True Detective, the book takes a mature look at the horror of human nature and its ability to be just as disturbing as anything from the Mythos.
The scenarios deal with unavoidable fates, abductions, murders, heresy, dark secrets, powerful forces, and seriously bad choices made by the antagonists. As so often is the case, there are no winners when fate has trapped you in a dice game for doom or destiny.
As such, please be aware that some of the themes are quite mature and are suitable for adult gamers only.
Scenarios: Ladybug, Ladybug, Fly Away Home (Moeller), Forget Me Not (Sammons), Roots (Brake), Hell in Texas (Dorward), The Night Season (Moeller), Intimate Encounters (Rios)
Front Cover Text
For Mature Gamers
Six Adventures Into Horror and the Unknown
Back Cover Text
The Things We Leave Behind is an anthology of six modern day scenarios for the Call of Cthulhu 7th Edition roleplaying game published by Chaosium, Inc., edited by Jeff Moeller, and written by Brian M. Sammons, Scott Dorward, Simon Brake, Oscar Rios, and Jeff Moeller. Art by Davide Como, Dean Engelhardt and Stephanie McAlea.
The scenarios in this book can be used with previous versions of the world's greatest horror roleplaying game.
Taking as its inspiration cues from Delta Green, Fargo, Blood Simple and True Detective, the book takes a mature look at the horror of human nature and its ability to be just as disturbing as anything from the Mythos.
The scenarios deal with unavoidable fates, abductions, murders, heresy, dark secrets, powerful forces, and seriously bad choices made by the antagonists. As so often is the case, there are no winners when fate has trapped you in a dice game for doom or destiny.
As such, please be aware that some of the themes are quite mature and are suitable for adult gamers only.
for Call of Cthulhu Modern Era
RPG Guidance: M -- Contains Mature Themes
Comments / Trivia
List dedication, color plates, rarity of the book, etc.
Links
Spoilers - Keepers Eyes Only
Players should not read any further.
Comment here to Keepers about this book. Comments on specific Scenarios and Campaigns go on their respective pages. Keep DISCUSSION on the talk page.