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Cthulhu Now

出自HKTRPG - TRPG百科
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Details

Publisher: Chaosium


First Edition

Product Code: 2322

Publishing Year: 1987

Pages: 128

Cover Price: $17.95

Author(s): William A. Barton, Keith Herber, Sandy Petersen, Michael Szymanski, G.W. Thomas, William W. Workman, Lynn Willis

Artist(s): Tom Sullivan, Lynell L. McAdams, Ron Leming, Carolyn Schultz-Savoy

Format(s): Softcover


Second Edition

Product Code: 3307

Publishing Year: 1992

Pages: 144

Cover Price: $##.##

Author(s): William A. Barton, Peter Corless, Keith Herber, Jeff Okamoto, Christian T. Petersen, Sam Shirley, Michael Szymanski, G. W. Thomas, Lynn Willis, William Workman

Artist(s): John T. Snyder, Lynell L. McAdams, Dreyfus, Ron Leming, Darrell Midgette

Format(s): Softcover


Setting(s): Modern

Contents

This is the core rulebook for playing Call of Cthulhu in Modern settings.

First Edition contained source material divided into the following sections:

  • Contemporary Investigators,
  • New Equipment,
  • Firearms,
  • Foresnic Pathology,
  • Hit Locations

Second edition adds sections on Computers and Helicopters.

Scenarios: The City in the Sea, Dreams Dark and Deadly, The Killer out of Space, The Evil Stars

Additional: Yearly Calendars 1610-2080 (First Edition), Handouts, Weapons Fold-outs, Investigator Sheet.

First Edition Front Cover Text

Modern Firearms, Forensics and Occupations Plus Four Modern Roleplaying Adventures

First Edition Back Cover Text

CTHULHU NOW

Modern Background and Adventures For Call of Cthulhu Roleplaying

Pleasures Of Power...

"...those first men formed the cult around small idols which the Great Old Ones showed them; idols brought in dim eras from dark stars. That cult would never die till the stars came right again, and the secret priests would take great Cthulhu from His tomb to revive His subjects and resume His rule of earth. The time would be easy to know, for then mankind would have become as the Great Old Ones; free and wild and beyond good and evil, with laws and morals thrown aside and all men shouting and killing and reveling in joy." -- H.P. Lovecraft

CTHULHU and the Old Ones remain powerful in the half-century since Lovecraft’s death. The globe is well-explored, but the darkness within men’s souls in unfathomed. Now human fortunes encompass Cthulhu and the H-bomb too! Does technology aid the struggle for good, or is it helpless against forces from beyond space, beyond time?

CTHULHU NOW includes four roleplaying adventures, "The City in the Sea," "The Killer Out of Space," "The Evil Stars," and "Dreams Dark and Deadly." Background essays provide new skills and occupations, up-to-date cash-flow information, an elaborate firearms article (and foldout illustrating contemporary firearms), active and passive night-vision equipment, a survey of forensic pathology from Sherlock Holmes’ day to the present (required reading for every serious player), and even a hit location option (useful when lots of bullets must be dealt with). Player aids for the adventures are repeated on perforated pages at the back of the book.

This book is a companion to publications such as H. P. LOVECRAFT’S DREAMLANDS, TERROR AUSTRALIS, and GASLIGHT, which also situate Cthulhu players in other times and places.

Second Edition Front Cover Text

Modern-Day Background, Occupations, and Mind-Shattering Adventures

Second Edition Back Cover Text

Some questions should never be answered and some mysteries should never be solved. Darkness remains within men's souls beyond the reach of illumination - darkness that is home to unamable horrors.

CTHULHU NOW, Second Edition

computer-use rules * explosives * helicopters * income and travel costs * a selection of modern automobiles * new professions * modern-day insanities * improved modern-day character sheet

Comments / Trivia

First Edition originally intended as a boxed set, various pre-publication titles, included 'Cthulhu in the 80s', 'Cthulhu: 1987', 'Cthulhu: 1990'

Links

Spoilers - Keepers Eyes Only

Players should not read any further.

Comment here to Keepers about this book. Comments on specific Scenarios and Campaigns go on their respective pages. Keep DISCUSSION on the talk page.