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Investigator Weapons for the Modern Era

出自HKTRPG - TRPG百科
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Details

Publisher: Sixtystone Press

Product Code: 60-IHB02

Publishing Year: 2015 (January)

Pages: 244

Cover Price: $14.99

Author(s): Hans-Christian Vortisch

Artist(s): Chris Huth (cover); interior is illustrated with stock photographs

Setting(s): Modern

Format(s): PDF only (at present: will be published as a softcover book)

ISBN: 978-1-909095-01-4

Contents

Investigator Weapons for Call of Cthulhu in the Modern Day era is a comprehensive collection of weapons available to stalwart investigators of the Cthulhu Mythos and their crazed cultist opponents.

Investigator Weapons 2 covers handguns, rifles and assault rifles, shotguns, submachine guns and personal defence weapons, machine guns, grenade launchers, rocket launchers, melee weapons, explosives, and special ammunition; and gathers together all the spot rules for injury, environmental conditions, and firearms combat in one place, as well as introducing many optional rules for enhanced play. It is particularly suited for settings using Chaosium’s Cthulhu Now, Pagan Publishing’s Delta Green, and Cubicle 7’s The Laundry.

Hans-Christian Vortisch (author of Investigator Weapons 1: The 1920s and 1930s, GURPS Covert Ops, GURPS High-Tech, and GURPS Tactical Shooting) has selected many dozens of the most typical or iconic weapons available to the discerning shooter today. These range from the famous Glock 17 pistol, H&K MP5 submachine gun, and Kalashnikov assault rifle to many lesser known but even more widespread firearms – as well as specialized designs developed for assassins, combat divers, and special forces.

Each weapon is illustrated and described in detail, as are numerous variant models. Significantly, each weapon’s operation is described, allowing Keeper and players to convincingly portray its use and effect. Finishing each weapon description is the movie use of the weapon – so that you can see and hear it in action – and a comprehensive statistics bar.

Keepers are not forgotten either. Typical weapons for non-player characters are suggested, as are likely weapons for cultists from around the world. A Keeper’s chapter examines the consequences of magic on firearms and ammunition, and the effect of firearms on Mythos creatures.

Investigator Weapons 2 – the essential modern weapons book for Keepers and players of all editions of Call of Cthulhu.

Front Cover Text

No additional text.

Back Cover Text

“A semi-automatic shotgun was as good a weapon as any against the thing, its wide blast cone shredding the tissues of the attacker and, at this range, burning it with muzzle-flash as well, but the injuries were quick to heal, blindly questing black threads twisting together to fill gaps as John frantically scuttled away, shooting again and again.” – Greg Stolze, Mask of the Other (2012)

Investigator Weapons for Call of Cthulhu in the Modern Day era is a comprehensive collection of weapons available to well-prepared investigators of the Cthulhu Mythos and their crazed cultist opponents.

Investigator Weapons 2 covers handguns, rifles and assault rifles, shotguns, submachine guns and personal defence weapons, machine guns, grenade launchers, rocket launchers, melee weapons, explosives, and special ammunition; and gathers together all the spot rules for injury, environmental conditions, and firearms combat in one place, as well as introducing many optional rules for enhanced play. It is particularly suited for Chaosium’s Cthulhu Now, Pagan Publishing’s Delta Green, and Cubicle 7’s The Laundry settings for Call of Cthulhu.

Hans-Christian Vortisch (author of Investigator Weapons 1: The 1920s and 1930s, GURPS Covert Ops, GURPS High-Tech, and GURPS Tactical Shooting) has selected many dozens of the most typical or iconic weapons available to the discerning shooter today. These range from the famous Glock 17 pistol, H&K MP5 submachine gun, and Kalashnikov assault rifle to the many lesser known but even more widespread firearms – as well as specialized designs developed for assassins, combat divers, and special forces.

Each weapon is illustrated and described in detail, as are numerous variant models. Significantly, each weapon’s operation is described, allowing Keeper and players to convincingly portray its use and effect. Accompanying each weapon description is a list of the movies where it appears – so that you can see and hear it in action – and a comprehensive statistics bar.

The Keeper is not forgotten either. Typical weapons for non-player characters are suggested, as are likely weapons for cultists from around the world. A Keeper’s chapter examines the consequences of magic on firearms and ammunition, and the effect of firearms on Mythos creatures.

Investigator Weapons 2 – The essential modern weapons book for Keepers and players of all editions of Call of Cthulhu.

“The psychological effects of low light should not be underestimated. The childhood terror of monsters in the closet may no longer hold sway, but most people are affected by some degree of unease in the dark.” – Andy Stanford, Fight at Night (1999)

Comments / Trivia

This book is Volume 2 of a planned series of books covering weapons in different eras of Call of Cthulhu; it follows Volume 1 Investigator Weapons for the Classic Era

Links

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