Utatti Asfet: The Eye of Wicked Sight (Supplement)
Details
Publisher: Chaosium
Product Code: 2360
Publishing Year: 1996
Pages: 156
Cover Price: $20.95
Author(s): Owen Guthrie, Toivo Luick
Artist(s): Eric Vogt (cover), Earl Geier, M. Wayne Miller, Steve Gallacci (maps)
Setting(s): Modern
Format(s): Softcover and PDF
ISBN: 1-56882-056-9
Contents
The book is made up of four main adventure sections (chapters of the campaign) plus four "interludes", short encounters that occur between the larger scenarios.
The structure of the book is:
- Introduction
- Background
- Part I: Tonga
- Interlude: Airport 1991
- Part II: New Orleans
- Interlude: Turua
- Interlude: Paths of Our Forefathers
- Interlude: Samantha Heidrichs
- Part III: The Sudan
- Finale: Return to Tonga
- Appendix A: New Spells and Tome
- Appendix B: The Gulf War
- Handouts
Campaigns: Utatti Asfet: The Eye of Wicked Sight (Campaign)
Scenarios: Utatti Asfet, Part 1: Tonga, Utatti Asfet, Interlude 1: Airport 1991, Utatti Asfet, Part 2: New Orleans, Utatti Asfet, Interlude 2: Turua, Utatti Asfet, Interlude 3: Paths of Our Forefathers, Utatti Asfet, Interlude 4: Samantha Heidrichs, Utatti Asfet, Part 3: The Sudan, Utatti Asfet, Part 4: Tonga
Front Cover Text
No additional text
Back Cover Text
Utatti Asfet
The Eye of Wicked Sight
A 1990s Campaign for Call of Cthulhu.
The Graham Westlakes Foundation sponsors the International Symposium on Unexplained Phenomena. This year, the fortieth annual symposium takes place on the Pacific Island nation of Tonga. The investigators are among the attendees. There, they encounter evidence of phenomena they know only too well. They begin an investigation that leads them to cults, confusion, mayhem, delicate inquires, villians foreign and domestic, new magics, horrors undersea, horrors in swamps, and horrors in the sands of the desert. A wide variety of characters and situation enhance a memorable set of adventures.
Set in the 1990s, Uttati Asfet is a world-spanning campaign. In it, the investigators learn that the Mythos is not their only foe, and that evil can wait a very long time.
160 pages, dozens of illustrations, sixteen maps, eight pages of handouts.
<also includes an advertisement for Chaosium's Call of Cthulhu roleplaying and fiction supplements>
<also includes an advertisement for Chaosium's Mythos collectable card game>
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